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Thread: Help needed for an inventory system.

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    Help needed for an inventory system.

    hi guys,
    I desperately need help.:blush: Again.
    I just finished the very helpful tutorial on hidden objects called ""Mystery of Paris" and it gave me the idea to expand on the idea. I'd really like to try to make a hidden object/puzzle game since i really enjoy them.
    Now I'm wondering about creating an inventory system for it. The inventory would have to present in every frame (at the bottom of the screen) and the player would be able to drag objects from it and apply to objects on the frame to complete puzzles and move on.
    I have been able to replicate the menu and options found in the commercial games and a few interesting puzzles but the inventory has me stumped.
    I'd very grateful if someone would point me in the right direction.
    Thanks.

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    Re: Help needed for an inventory system.

    For starters, you could try the Drag Object, which should be very handy in the first place. Then if you need help still after that we can easily get more specific.
    Working as fast as I can on Fusion 3

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    Re: Help needed for an inventory system.

    Proy, search the file archives for inventory examples. There are several simple ones that would work for you.

    stephen1980
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    Nivram's Examples -Need extensions? Send me a PM.-


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    Re: Help needed for an inventory system.

    Thanks guys for your replies.
    Draggging objects and then snapping them into place is not a problem. My problem lies in how to add the inventory object to each frame. Do i have to add the object manually to every frame or is there a shortcut available that I'm not aware of?
    Also how to transport the items in the inventory to another frame? Do I use arrays or the ini file?

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    Re: Help needed for an inventory system.

    Quote Originally Posted by proy
    Thanks guys for your replies.
    Draggging objects and then snapping them into place is not a problem. My problem lies in how to add the inventory object to each frame. Do i have to add the object manually to every frame or is there a shortcut available that I'm not aware of?
    Also how to transport the items in the inventory to another frame? Do I use arrays or the ini file?
    It's probably best to use a frame within your game as a subapp. So that frame would act as the inventory window. You'd have to add the subapp object to each frame you wanted it in, but that's a lot easier than copying and pasting every inventory object.

    The only thing I'm not sure about is dragging and dropping from the game screen to a subapp window. I'm not sure if that works, but I've never used the drag object extension.

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    Re: Help needed for an inventory system.

    Thanks for the idea of using subapp, Shawn. It would really be convinient to use it.
    I am thinking of using the level-save object to make the inventory system. Is that possible? I think I'm too much of a newbie to do that, even if it is possible?

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    Re: Help needed for an inventory system.

    It'd be much simpler and better to use the INI or INI++ object, level save is more for saving levels, not invetory.
    Working as fast as I can on Fusion 3

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    Re: Help needed for an inventory system.

    Thanks for your advice, LB. Yes, ini or ini++ will be much simpler. Also, i'm thinking of using the array object. I'm much more comfortable using array. Not a big fan of ini. But I suppose it's time I became friends with ini. lol.

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    Re: Help needed for an inventory system.

    Quote Originally Posted by proy
    Thanks for your advice, LB. Yes, ini or ini++ will be much simpler. Also, i'm thinking of using the array object. I'm much more comfortable using array. Not a big fan of ini. But I suppose it's time I became friends with ini. lol.
    Check out the Associative Array. That's the one I personally use and I think it's much better than the default array object.

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    Re: Help needed for an inventory system.

    Sorry for bringing a dead topic back but I found a link (tutorial) that helps you with inventory.

    http://www.gamessound.com/develop.htm

    Go down to tutorial seven. Its for an escape the room game.
    This should help you with the inventory being in every frame.

    Ikonz101

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