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Thread: Help with PMO slopes & layers

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    Help with PMO slopes & layers

    Hello, I'm using PMO example from original demo (in Example\Platform Movement folder). This is my project you can test. So, i have 2 problems:
    1. Violet platforms - active objects - player can jump through'em and stand on them. BUT i want to create them more complicated (not only square blocks, but also triangles for slopes). When player goes down the slope - everything is ok, but if she start to go up - she fall down through the slope triangle. What can i do to fix it?
    2. If you look ot layer panel in my project you'll see that i used three layers: on the bottom layer will be a background with all graphics, on the second - will be all platform blocks (red and violet) and player detector, and on the front - the player character. So, in game the second layer will be invisble and player will see only character running on the background picture. BUT when i turn off visibility of the second layer (in Properties window) - my character falled through invisible platforms... I made such trick in Chaos example of PMO - and there this trick worked well. What can i do to fix it?

  2. #2
    Clickteam Clickteam
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    Re: Help with PMO slopes & layers

    For #1 I don't think the PMO supports jump-through platforms that have an iregular shape on the top.
    Working as fast as I can on Fusion 3

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    Re: Help with PMO slopes & layers

    Hm.. i wonder why no one think of this kind of movement before... It seems that i must to make a revision of my level design.
    What about question #2? Any comments?

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Help with PMO slopes & layers

    This should fix it:

    Level properties > Runtime Options > check 'Handle background collisions even out of window'

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    Re: Help with PMO slopes & layers

    Thank you, TechVision!
    Topic solved.

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