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Thread: Phizix - Box 2D Public Beta

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    Re: Phizix - Box 2D Public Beta

    Other than using circles/cutting the corners of the boxes or merging the ground shapes I don't know of any solution. This is a common problem with most physic engines that I know of...

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    Re: Phizix - Box 2D Public Beta

    Hi everyone.

    ok first: the new phys is SO DAMN AWESOME!!! HOW DID YOU....ah...i dont even think about it.

    2) the movement is fantastic too! thx so much for posting it here!!!

    3) the chipumk phizix plugin works fine. I am creating a pretty big game with it and now i am thinking of using (and porting everyhing) to your great new phys engine. the problem: its a beta and it will have some bugs i guess.

    what would you guys do in my case?

    youll find my game here:

    http://www.create-games.com/project.asp?view=main&id=1576

    help me obi van kenobi, you are my last.... ah you know what i am trying to say

    thx 100 times

    Jot

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    Re: Phizix - Box 2D Public Beta

    It should be safe to use this version, I'm not planning on adding any features that would break backwards compatibility in the future.

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    Re: Phizix - Box 2D Public Beta

    Another problem I'm having is slopes. In this image:
    http://img291.imageshack.us/img291/7725/allpurposeimage.png
    My character is on a 45 degrees box. He can't move upwards for whatever reason, but he doesn't fall back down either. This is fixed by setting the friction to something small, like 0.1, but then my characters move around like crazy on these slopes.
    Is there any way to have a smooth movement on slopes?

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    Re: Phizix - Box 2D Public Beta

    You could try applying the movement force relative to the surface the player is standing on. You can retrieve the contact angle from the collision callbacks. Note that this is a non-issue with the unicycle model and is one of the reasons I prefer using it.

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