I've tried everything! Vector movement. Bounce movement. Fast loops. Not-so-fast loops. Identifying via spread values. Identifying via fixed values. Using separate targetting indicators. Nothing wants to work right. ><
All I'm trying to do is fire ze missiles! They're supposed to fire from randomly appearing jets that fly left to right/ right to left on the screen. When an enemy is in range of the ship, a missile fires, and according to the debug, it acquires the fixed value of what was in range, but then the next step is for it to heat seek. It doesn't like to do that unless there's only one of those types of enemies on the screen at once. When there's more, the missiles just fire straight... What in the world do I need to do to get this to work right!? x.x