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Thread: 1.0b

  1. #61
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: 1.0b

    Top stuff guys! Can't wait to finish up my game now

  2. #62
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: 1.0b

    Updated http://oinc.aquadasoft.com/OINC.zip with the new version - channel bugs fixed

  3. #63
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: 1.0b

    Thank you, Jamie.

    stephen1980
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  4. #64
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: 1.0b

    http://www.mediafire.com/?a15jini0cyf

    Do you have any idea why users can't see each other anymore? They used to be able to before unless blast wasn't working. I'm really confused! It was working just great before build b...

    Although I did add a couple more features, I tested it before I switched OINCs and it worked fine

  5. #65
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    Re: 1.0b

    http://www.mediafire.com/?qjmwzgvog4j

    Chat system changes?

    To do this, do not display Chat system

    [img:center]http://img35.imageshack.us/img35/6076/20090904152025.jpg[/img]

  6. #66
    Clicker Multimedia Fusion 2
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    Re: 1.0b

    Quote Originally Posted by roney
    [img:center]http://img35.imageshack.us/img35/6076/20090904152025.jpg[/img]
    I'm no expert but I think there's an error demonstrated in that picture, what he is saying is not on the speech bubble.

  7. #67
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: 1.0b

    View MFA

    This is the movement example by DizzyDoo, changed to use blast instead of send and to use the klikfarm server.

    So no, Markclick. It isn't my code

    I changed the "Create" event to create the other players onscreen and it does the same thing. What happens is the players are created, but since blast doesn't work, nothing happens!

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