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Thread: Zip file and screen size questions.

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Zip file and screen size questions.

    I've got two questions that I would like to know:

    First: Can you make a "condtion" that can detect if the game is within a Zip file or not?

    Second: Is it possible to stretch a game screen that's actully 320x240 into 640x480 while the window is maximized?

    - Thanks

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: Zip file and screen size questions.

    Under the window properties resize display to fit window and maximize on startup.
    Use the file and binary object. Hash the file with the game in and compare the hash using the binary object.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: Zip file and screen size questions.

    So exact where on propeties can I make the screen on 320x240 look like 640x480 while maximized during runtime? :/

    I want my game to be 320x240 (small sprites) but it makes the screen so small during runtime, don't want it to stretch over the entire screen either since that's make it abit ugly too, specially on widescreen computers.

    Could you also be more datailed on the Zip part please, I'm not very good on that stuff. :P
    Save file from INI don't save correctly if saved in a zipfile, just wanted to warn players about this if the application is currently in a Zip file, so no big deal really.


  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: Zip file and screen size questions.

    On the Properties of your application you have a row of icons a tick, a screen, a red play icon, ~AZ icon, an event icon and an about icon. Click the screen icon and you will find the options that change the screen settings.

    For your zip file I'm assuming you want to check the Zip file is genuine so you have to load it into the binary object and then get an MD5 check sum (Hash) this can be saved into an ini file as text so you can varify it is genuine.

    I don't quite understand why you are testing zips to see if a game is in there. Are you compressing files? Just use the binary object to pack your data into 'Banks'

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: Zip file and screen size questions.

    I don't think the window propeties can help me this time,
    unless I'm missing something.
    Ok, how about this:

    You can say I want it like the "Resize the display to fit window size" check box, the only diffrence is that I want to control how big the screen shall be instead of just filling the entire computer screen, all this when maximized. The game itself shall be 320x240

    I don't want the display to show more than a game in 320x240 would, but I want the display screen bigger without filling the entire screen size while maximized as the strech option now does.

    Sorry if I wasn't clear before.

    And thank you for the Zip file part.

    I'm not new to this program. But sometimes it still manages to get me stuck.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Zip file and screen size questions.

    You can use the Window Control object to scale up the window (specifying the X and Y size). I think it's in the first bonus pack, offhand.

  7. #7
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Zip file and screen size questions.

    Do you mean you want to make sure that the display size isn't out of proportion? I've done this before and I could share with you how to do it. (it was pretty tricky)

    Just say the word...

    Personally I thought it was a waste, because I realized that if I used HWA the stretch didn't really matter.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: Zip file and screen size questions.

    Is that so?
    Ok, no big deal then. It just looked ugly when it fills up my widescreen sometimes. That's all.

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