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Thread: Questions for a small MMO

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    Questions for a small MMO

    Howdy!

    I've been working slowly away at MMF for a year or so now, and I feel I'm ready to start on a mission I've wanted to do for a while, a small MMORPG.
    I just have a few questions, appologies if this is long winded, or if any of these have been asked before. I did a quick search for a few of the questions but didn't find anything specific enough to most of them

    Any of these answered will be a huge help to me so if even only one gets answered I'll be very satisfied!
    (If I should post these in their own individual threads do let me know and i'll resubmit)


    1) What are multimedia fusions limits?
    By this I mean... Will I be restricted at some point as to how many actives can be used in a single frame, or will having a LOT of events have any side effects?


    2) Using the OINC client, is the best way to send and recieve player locations simply sending their X and Y positions every 1/15th of a second or so? Is there no better way to do this?


    3) OK, I've really wrapped my brain around this one for a long time and just cannot think of an easy solution. My game will have a lot of items. And each item picked up will need to relate to a specific "inventory slot" with the ability to use/drop each items to free that inventory slot up again etc.
    Regarding available slots I just used a counter which is fine, but how would I link a specific item picture to the corresponding inventory slot? Whats the best way to create this sort of complex inventory system. Maybe an example of one someones already made which I would be able to view? Sorry if this was worded a bit oddly, I'm not sure how to explain what I mean really


    I'm sure I had a forth question but I can't remember it...

    Anyway thankyou in advance guys, and cheers for the patience to read all that As I said, any of them answered is a huge help to me!


  2. #2
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    Re: Questions for a small MMO

    Hi Humbugle
    1. The active limit per frame 20,000. Default is 500, you will need to change that in the frame properties.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Questions for a small MMO

    Excellent! 20,000 should be fine!

    Thanks a lot! That's the most important one down!

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Questions for a small MMO

    2) Send the X whenever your X position is different from last time you sent it, and the Y whenever your Y position is different from last time you sent it. Implement some kind of dead reckoning/client side prediction to interpolate between received coordinates.

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    Re: Questions for a small MMO

    Ahh good point, I don't need to be sending the co-ords if nothings changed!

    And aye I thought a prediction system would be good... Just have to rattle my brain over how to get one going

    Thankyou very much!

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    Re: Questions for a small MMO

    Well... To use slots and pictures. I suggest you use Array Object to save/load the item.

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    Re: Questions for a small MMO

    Ahh... I've not used that tool, I'll have to look into it Certainly makes it easier knowing which tools suit the job!

    Perfect! Thanks a lot guys, you've all been awesome help! Now I can start on my pride and joy Thankyou thankyou thankyou!

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