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Thread: Dungeon Object Beta

  1. #51
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    Re: Dungeon Object Beta

    I can make you an example Looki to show you what I mean by all my terms, it's pretty much an expanded concept of what we (as a group) have already established.

  2. #52
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    Re: Dungeon Object Beta

    Sure, if you want to.

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    Re: Dungeon Object Beta


  4. #54
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    Re: Dungeon Object Beta

    I'm still really confused, can't you do everything on your list through eventing with the current Dungeon Object?

    Or is that what you're talking about?

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    Re: Dungeon Object Beta

    You can't currently, no but rather what 'the people' are asking for is the option between Thick and Thin.

  6. #56
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    Re: Dungeon Object Beta

    Isn't that just the option between "block" and "wall"?

  7. #57
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    Re: Dungeon Object Beta

    Quote Originally Posted by RickyRombo
    Isn't that just the option between "block" and "wall"?
    Pretty much but your forgetting that doors can be thick and thin as well, the doors in Wolf 3D are thick.

  8. #58
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    Re: Dungeon Object Beta

    Just make the active representing the door "thick" and check to see which side you should put it on in your code...

  9. #59
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    Re: Dungeon Object Beta

    He's right, you know. :cool:

  10. #60
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: Dungeon Object Beta

    I would really like thick walls too!

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