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Thread: screen capture object -> picture object

  1. #1
    Clicker Multimedia Fusion 2

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    screen capture object -> picture object

    That's right, I'm using the Screen Capture object to feed screenshots to a picture object in my game. Each screen capture is to replace the last. Here are my problems:

    Is there any way I can have it save the capture internally instead of to an external file? Does the "include external files" build option cover this?

    My picture object is very stubborn and doesn't update! It looks like it loads the first capture, stores it in cache/memory, and calls it a day. I'm telling it "New picture: c:\blablabla" every time a capture is saved but it doesn't display the new picture.

    Any help is appreciated, thanks!

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: screen capture object -> picture object

    Hello, the Screen Capture Object is very limited and doesn't support this. The Includ External Files Option is useless in this case.
    However, to reload the file, do this.
    New picture: ""
    New picture: "c:\blablabla"

  3. #3
    Clicker Multimedia Fusion 2

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    Re: screen capture object -> picture object

    Hmm, I tried that but the picture object STILL doesn't update the display of the capture. As a quick sanity check, I looked at the physical file itself outside of the game and it is updating properly, overwriting at every screen capture.

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    Re: screen capture object -> picture object

    Hm... I always do that. Try the Active Picture Object?

  5. #5
    Clicker Multimedia Fusion 2

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    Re: screen capture object -> picture object

    You're absolutely right. It works like a charm with Active Picture but not with the standard Picture object. Thanks.

    So, are there any other Screen Capture objects out there? Can I at least have my game delete the temporary file on quit (without intervention by Windows)?

    Thanks,
    Mike

  6. #6
    Clicker Multimedia Fusion 2

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    Re: screen capture object -> picture object

    Oh well, at least I have something that works

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