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Thread: Wrap round scrolling? (Think Flicky)

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    Wrap round scrolling? (Think Flicky)

    Hello all.
    I'm fairly new to MMF2, having used game maker so I'm in the process of transitioning programs.

    What I'm trying to replicate here, is kind of a wrap around scrolling in the vain of Flicky on the megadrive/genesis.

    (If you haven't played flicky, here's a video of it in action so you know what I'm talking about http://www.youtube.com/watch?v=kA4VFxfiORg)

    You'll notice each of the levels are relatively small, and scroll in such a way that you can start at point A and end at point A by going right or left, as the level wraps around.

    I've been fiddling around with this for a few hours or so, but cannot fathom how to do this in MMF2.
    Any Ideas?
    Keep in mind that I'm a bit noobish right now so I may need thorough explanation with what you're talking about.

    Thank you all for your time.

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    Re: Wrap round scrolling? (Think Flicky)

    Set the virtual frame width to -1... although I suppose that only goes in one direction

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    Re: Wrap round scrolling? (Think Flicky)

    Well, it's definitely a start!
    I can see uses for this type of thing too.
    Still though, it is only one direction. (Similar to those super mario bros. castle levels where they repeat until you go the right way)

    However, I'm not quite sure that wraps the same level over and over again. It seems to make a copy of the level when you hit the border. (For example, If I pass the border 3 times, you can go back 3 times but no more.)

    Any other ideas?
    Or perhaps this sort of thing isn't possible in MMF2?


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    Re: Wrap round scrolling? (Think Flicky)

    Heya, I've figured it out how to do this thanks to the idea that Burfelt gave.

    Essentially, the concept was that flicky himself does not move along the x plane, he is always centered. It's the actual level itself that wraps around. This on it's own is quite easy to implement with a simple "if wall leaves the play area on the left or right then wrap" event.
    From there you just need to make sure that the player's x is always centered.
    I thought I'd just explain this in case anyone is looking for a similar deal. I assume such practices could be easily adapted other genres, such as shmups or what have you.
    Also, could someone please show me where the edit button is on these forums, I saw it before when I made the first post, but now I can't find it anywhere...

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