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Thread: 3D lighting shader (2D Normal Mapping) w. 3 lights

  1. #11
    Clickteam Clickteam
    Anders's Avatar
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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    Looks like it is an issue with some ATI/AMD cards. I'm not sure if I can do anything about it, but maybe Clickteam can

  2. #12
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    Nice, the only problem is the other effect that was made has exactly the same name i think. Not a major problem though, this is a really great effect and example thanks

  3. #13
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    Very nice one !
    I was wondering when this kind of PixelShader would be made.

  4. #14
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    As mentioned above, a normal map shader by Dynasoft was available for months. Anyway, nice! It didn't have these kind of features.

  5. #15
    Clicker SWF Export Module

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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    Why the need to keep pointing that out? >_<

  6. #16
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    Well, Sphax apparently didn't know about the old one. I just wanted to tell him about it.

  7. #17
    Clicker Multimedia Fusion 2 Developer

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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    this is extremely well done!

  8. #18
    Clicker Multimedia Fusion 2 Developer

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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    only thing that bothers me is that the light doesn't keep consistency between an object's size. If I have an object at size 32x32 and an object at size 64x64, the double-sized object will have a double-sized light on it compared to the small object. Would it be possible to make it so that both lights are the same size?

    Alternatively, how would I go about having the light size be the same? Have the light brightness be double on the double-sized object?

  9. #19
    Clickteam Clickteam
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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    MechaBowser:
    Yeah you are right. I will have a look at that.

  10. #20
    Clicker Multimedia Fusion 2SWF Export Module
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    Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    Quote Originally Posted by Looki
    Well, Sphax apparently didn't know about the old one. I just wanted to tell him about it.
    Andos?

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