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Thread: MMF2 Build 249 - Beta #6

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    Re: MMF2 Build 249 - Beta #6

    Hmm it's possible but from what I get know the 1920x1080 resolution was for a BD Fusion and we can't select it from list in window property tab.

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    Re: MMF2 Build 249 - Beta #6

    Err... this resolution is not in the default resolutions listed in the popup menu but you can enter it manually... I don't see your point, do you want me to remove it from the default list in the resize dialog box?

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    Re: MMF2 Build 249 - Beta #6

    Since it's not a final release yet i was thinking it would be handy to have HWA for the HWA build in MMF's title bar. It's not hard to find out if it's HWA i guess with the effects etc but it would be useful for the beta testing versions. Nothing major though just a quick idea to make things simpler.

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    Re: MMF2 Build 249 - Beta #6

    Ehm, Yves you din't understand me. I thought that it was a bug because we can select it in Cloning but not in Window Tab and IMHO it should be in both or in none. But OK if it's not a problem never mind about it.

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    Re: MMF2 Build 249 - Beta #6

    I agree with Atom, I've been wanting this for ages! It gets annoying if I accidentally open an HWA mfa in non-HWA, and although its not too different opening a non-HWA mfa in HWA, its still worth it to define which is which

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    Re: MMF2 Build 249 - Beta #6

    I just noticed in my project (were I'm using only new definied animations none standard ones) that sometimes object changes it animation to anim 0 (stop animation) which isn't definied - I've got graphics from anim 12-22. It showed few times earlier but I'm trying all the time prevent this bug which destroys my whole engine :/

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    Re: MMF2 Build 249 - Beta #6

    Send an example to Francois please, thanks!

    PS: I don't think the animation engine has been modified, so probably this behavior happens in old versions too, unless you have noticed a difference?

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    Re: MMF2 Build 249 - Beta #6

    In older versions I almost never used only own animations. I think that there was a bit similar bug with Active Picture and Hero animation in MMF 1.5 but it was only similar.

    Ahh the same bug was in previous build... So I will try to figure out where the heal I placed antibug code so it doesn't appear xD.

    OK I found one of plenty places where it happens. In short if the custom animation ends and we don't recall any other animation (for example change animation to 12 - which is in my case stop animation) it changes as default to animation 0 (coded Stop) which doesn't have any graphics in it.

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    Re: MMF2 Build 249 - Beta #6

    Hi Yves. I'm really exited because... i'm sendig a message to the "MMF" and "TGF" creator!!!! you are one of my heroes!

    Only two things... When be ready the final version of build 249?

    and the link is broken, please restore it...

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    Re: MMF2 Build 249 - Beta #6

    Hi Zombie. Beta 249 is up to Beta 10. That is the Beta Version you should be uploading, not Beta 6.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
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