simply, has anyone made a tower defence game on multimeida fusion 2 ?
can it be done on this software ?
is there a walkthrough anywhere ?
thanks for all awsers in advance
Brad
simply, has anyone made a tower defence game on multimeida fusion 2 ?
can it be done on this software ?
is there a walkthrough anywhere ?
thanks for all awsers in advance
Brad
Yes, it absolutely can be done with MMF2...
I'm working on one now. The only difficult part is PATH FINDING. I just asked a question related to this topic myself.
I'll be happy to share my progress with you as it happens. right now, it hasn't happened.
why thankyou ,, im rather new to the multimedia game making area and will happily use any tutorials or anything of that sort
Path finding shouldn't be difficult. You could just set the movement as "Path" and then set the path down the route you want the enemies to take.
..you've obviously never played tower defense.Originally Posted by JoshHarris
heh... there are some versions that the bad guys follow a pre-determined path, but the best tower defense games start with an open field.
I would love to get a good discussion going to handle the type of path-finding needed.
How could it possibly work if the enemies followed a pre-determined path? The idea is that the towers control the path of the enemy..
yes, in most cases... many of the tower defense games i've seen have roads, and the bad guys stay on the roads. You build the towers along the road. Typically, such games have only a few waves per level.
Here's a good example...
http://armorgames.com/play/1716/gemcraft
Really? I've only ever played tower defense games in which your towers control the path of the enemy, and you build towers to block (well, redirect) the enemies and shoot at them.
How's about putting a giant invisible circular object around your enemies and when that circle collides with a tower the enemy bounces or tries another direction?