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Thread: The bug report thread - Lacewing BETA #3

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    The bug report thread - Lacewing BETA #3

    Beta #3

    Post any bug reports here - please don't post a bug that's already been posted or anything that isn't a bug (I use it as a list!)

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: The bug report thread - Lacewing BETA #3

    ICMP tools Ping and Reverse lookup fail in that when triggered after a single ping request the app just hangs.
    Fixed in Beta #4

    Device enumerate seems to work.
    Not quite. Fixed in Beta #4

    Glad to see the enumerate option now in there though.

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    Re: The bug report thread - Lacewing BETA #3

    Edit: umm, nvm. Need to think about this for a moment.

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    Re: The bug report thread - Lacewing BETA #3

    playing BC in Gwerdy with stephen and it crashed. Here's the details.
    Code:
     Problem signature:
      Problem Event Name:	APPCRASH
      Application Name:	stdrt.exe
      Application Version:	1.4.0.0
      Application Timestamp:	486a1f6e
      Fault Module Name:	StackHash_0a9e
      Fault Module Version:	0.0.0.0
      Fault Module Timestamp:	00000000
      Exception Code:	c0000005
      Exception Offset:	e87f5d24
      OS Version:	6.1.7100.2.0.0.256.1
      Locale ID:	1033
      Additional Information 1:	0a9e
      Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
      Additional Information 3:	0a9e
      Additional Information 4:	0a9e372d3b4ad19135b953a78882e789
    This has happened twice, same details.

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    Re: The bug report thread - Lacewing BETA #3

    Ok, I can't reproduce this consistently, but usually after sending a short burst of messages, the receiver of these messages crashes.

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    Re: The bug report thread - Lacewing BETA #3

    BC, (now named BT) crashed again. Stephen is no longer using compress runtime.
    Code:
    Problem signature:
      Problem Event Name:	APPCRASH
      Application Name:	bt.exe
      Application Version:	1.0.0.6
      Application Timestamp:	486a1f93
      Fault Module Name:	StackHash_0a9e
      Fault Module Version:	0.0.0.0
      Fault Module Timestamp:	00000000
      Exception Code:	c0000005
      Exception Offset:	e824eb34
      OS Version:	6.1.7100.2.0.0.256.1
      Locale ID:	1033
      Additional Information 1:	0a9e
      Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
      Additional Information 3:	0a9e
      Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

  7. #7
    Clicker Multimedia Fusion 2

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    Re: The bug report thread - Lacewing BETA #3

    Hi, to show the bug I was talking about in my previous post, I uploaded another example.
    Basicly when you click the "kill everyone" button, it sends 25 messages in 25 frames. Yes, I know you normally wouldn't do that, but technically it should work fine. The moment the receiver crashes is completely random. Could it be the point where messages don't arrive at the correct order? Just guessing here.
    When I did this with several applications opened, my whole screen went black when i crashed them o_o

    I have the feeling this is the bug that makes my game crash randomly
    Attached files Attached files

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    Re: The bug report thread - Lacewing BETA #3

    "Server is running" is never triggered

    or maybe its just the server never really running in the first place

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    Re: The bug report thread - Lacewing BETA #3

    Should all be fixed in #4. Pretty major update.

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    Re: The bug report thread - Lacewing BETA #3

    Is blasting disabled in this beta? If it's not disabled, is it bugged? Because I can't get it to work at all.

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