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Thread: Trying to do a Lemmings engine

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    Trying to do a Lemmings engine

    Hello community,

    I'm trying to do a Lemmings remake with MMF2, but I'm having some trouble as I'm still a bit new to the program.

    First I want to perfect out the engine before I move on to making levels. I got a "test" level that only includes a trapdoor and a flat ground to test the Lemmings' individual walking and falling. That's already where I have problems.

    I'm using a "sensor" that detects if the lemming is on some kind of ground or not. If the sensor detects floor, the lemming should stop falling and walk, and if the sensor doesn't detect any floor, the lemming should start to fall. (I know it's not every condition in a Lemmings game, but it's better to smoothen out the basics first.) I got this programmed into the behaviour of object "lemming".

    And now, the problem. I can't get the sensors to detect individually. If ANY sensor does not detect ground, then ALL the lemmings fall. (The "sensor overlaps ground" condition is in the "lemming" object's behaviour too.)

    How can I solve this problem?

    Thanks in advance. I might have more questions if this gets solved.

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    Re: Trying to do a Lemmings engine

    So if your lemmings are duplicates , spread value in Lemmings so that each have a different ID. Eperiment with qualifiers, Also the detectors.

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    Re: Trying to do a Lemmings engine

    Use spreading values and compare for them to be equal in all the events necessary

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    Re: Trying to do a Lemmings engine

    Actually, I'm making a for each extension that might be useful for this!

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    Re: Trying to do a Lemmings engine

    That's great to hear, Jamie! Thanks!

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    Re: Trying to do a Lemmings engine

    Okay, I got the spread values set up for both the lemming and the sensors. I still have the problem I mentioned though.

    RickyRombo suggested using *On loop + AltVal("Lemming") = Loopindex("loop") + AltVal("Detector") = AltVal("Lemming") for each event regarding overlapping between sensor and ground, but it didn't work...

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    Re: Trying to do a Lemmings engine

    heheh...

    sorry

    I don't know why it wouldn't work - wait. DOH! try getting rid of the loop...

    * Start of frame
    -Spread value 0 in alt value A of Lemming
    -Spread value 0 in alt value A of Detector

    *Alt value A ("Detector") = Alt value A("Lemming")
    -Set position of Detector (to wherever)

    *Detector overlaps (whatever)
    +Alt value A of ("Lemming") = Alt value A("Detector")
    -(Do collision events)

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    Re: Trying to do a Lemmings engine

    Doesn't work either

    Got kicked out of chat for no reason and can't seem to reconnect.

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    Re: Trying to do a Lemmings engine

    same, server must be down

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    Re: Trying to do a Lemmings engine

    Okay guys, status update!

    RickyRombo helped me setup the basic movement engine for the Lemmings and I now implemented slope support. You can test the movement here

    http://www.vertigofx.com/jrkstudios/lem/lemmings.exe

    Please comment if the engine gives you the typical Lemmings feeling (just by movement, there's no interaction possibilities yet).

    Now that I'm (probably) done with the basic moving engine I'm going to do the interface, lemming actions (climbing, building, ...) and then the camera view.

    I have no clue how to set up either of those... could you help me out there? I got the gfx all ready.

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