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Thread: Phizix Extension Questions -- Several and Random

  1. #11
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    Re: Phizix Extension Questions -- Several and Random

    I am currently attempting to make an animation go to another frame once two keys are pressed at the same time. I've put them in the same condition, yet it does not work.

    Should I make a loop that checks to see if they are playing? I'm not sure how to set this up.

    Any ideas?

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    Clicker Multimedia Fusion 2 Developer

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    Re: Phizix Extension Questions -- Several and Random

    You need to use "repeat while pressing" for both, followed by "only one action when loops". You can't physically "on press" two keys at the same time.

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    Re: Phizix Extension Questions -- Several and Random

    Oh man, thank you so much. I've been hitting my head over that for a while.

    Learning so much everyyy day.

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    Re: Phizix Extension Questions -- Several and Random

    I'm having a lot of problems getting bodies to attach the way that they should. I'm making a 2D game, should I use the 2D phizix engine instead?

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    Re: Phizix Extension Questions -- Several and Random

    Attaching objects should work the same for both extensions, the main difference is the engine they use (Box2D and Chipmunk). The chipmunk engine is a 2D physics engine as well.

    How exactly are they not attaching properly?

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    Re: Phizix Extension Questions -- Several and Random

    For instance, I attach a rectangle body to a rectangle active object, and the rectangle does not seem to line up at all. The same problem happens when I attempt to create a custom object. Is there a specific place that the hotspot should be located in order for them to line up properly?

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    Re: Phizix Extension Questions -- Several and Random

    The hot spot must be at the body's origin, where the origin is depends on where you create the shapes. Boxes are created relative on their center, so the hot spot would normally be placed at the center too.

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