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Thread: Tiled level format (.TMX) loader.

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    Clicker Fusion 2.5 MaciOS Export Module
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    Shadoku's Avatar
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    Tiled level format (.TMX) loader.

    I've been working getting a loader put together to load Tiled's maps.
    It should currently work on most maps, minus objects; provided gzip compression is disabled.

    Its been a while since any progress has been made, and I would like to get someone to help finish this up, as I originally started this to help with a friend's game.

    get it here
    Your free to use and/or modify this for whatever you need, just don't expect much progress to be made unless someone else offers to pick it up.

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    Re: Tiled level format (.TMX) loader.

    Quote Originally Posted by Firefox
    Not Found

    The requested URL /TMX was not found on this server.

    Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
    Erm... I'd really like to give you some positive feedback but right now I can't even as much download your App.

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    Clicker Fusion 2.5 MaciOS Export Module
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    Re: Tiled level format (.TMX) loader.

    fixed the link, sorry about that

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    Re: Tiled level format (.TMX) loader.

    Imediate If Object? Never heard of it. But I need to download it now. Hmm not on Fusion Updater? I'll try Neatwares, got it!

    Hmm I ran one of the Files that came with TileD on your program and it made your game freeze.

    If I was to make a TMX Reader, I would set TileD to save Layer Data Uncompressed then copy all the Layer data from it and put it into my Number Extractor Application, which would create a list of every single number on it and just the numbers, thereby reducing the filesize of the finished Exported File, to read my new file all you need is the Tokens Object which is extremely easy to use but this process has manual work involved.

    Your method is good too and it works for your files.

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