Did you disable blast again in this release? It was working fine in beta #4
Edit: Perhaps not. I must have screwed up somewhere.
Blast (udp) is broken in this releaseOriginally Posted by asker
Ricky123 has uploaded the MFX files from beta #4 here (working with UDP).
There's a Save stack to file bug with beta #4.
People may be intrested in Lacewing/MooClick Server Controllers, which do just about all the expressions/actions/conditions in the MooClick and Lacewing objects.
This looks interesting. Care to elaborate what it is and its uses?Originally Posted by Ricky123
I was working on my game. It was working. After I've updated from first beta to this version, I'm not able to connect to the server, even if I host it on my computer. I've tried to use Beta #4, but it still doesn't work.
Are you using both the server and the client from this version?
If you are using a public server, which one are you using?
Object stressers do all the object's conditions, actions, and expressions. I've put this into a easy-find format, and included the server IPs (klikfarm/aquadasoft).Originally Posted by MechaBowser
This could be used to check where your Lacewing app is mucking up... is the receiver being weird, or is the sender not sending properly?
It can be used for just about any Lacewing error troubleshooting. I use it quite a bit.
This uses beta #4, the one that has UDP.
One day UDP will return to Lacewing. Until that day I use Beta #4.
And then one day Jamie will make Lacewing work across sub applications as well...