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Thread: scrolling isometric example for netnija

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    scrolling isometric example for netnija

    This is a basic scrolling isometric example for netninja as discussed in this thread

    You need the following extensions to view this example;
    - Isometric Grid Object
    - Background Images Object
    Attached files Attached files

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    Re: scolling isometric example for netnija

    crashes - deletes frame.
    what version did you make this with?

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    Re: scrolling isometric example for netnija

    download the latest version from here
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=71684#Post71684

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    Re: scrolling isometric example for netnija

    nice example

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: scrolling isometric example for netnija

    Ohhhh my gawdd. I love you This is exactly what I was looking for. Thank you so much for taking the time to make it! I really appreciate it

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    Re: scrolling isometric example for netnija

    No worries mate. I have done so much isometric stuff over the last year or so, including making hills/slopes and stuff. But MMF really isnt the best tool for big resolutions so I am moving to another program instead.

    You can optimize this much more though.
    Right now it is always finding which grid cell its in and updating the image from that which is a waste.
    The best way to do this would be to add a few extra events that detects if the BIO is too far off the screen if the user has scrolled and then position it on the other side and update it then. This means that only the BIo that move need to be updated and keeps CPU usage right down. This is the way my previous engine works but this example should explain the basics

    Should I update this to include slopes and heights? Would people actually find that useful?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: scrolling isometric example for netnija

    For my game I was planning just one-height. However I'm sure many people would find heights and slopes very useful! It would be a complete engine that lots of people could use. I had originally planned multiple heights but I decided to change it to one for simplicity.

    I did make a basic multi-height engine but the problem I had wasn't so much the code but the actual visualization. When I moved blocks up skyward it was sometimes hard to look at them and work out their actual position. What it really needed was dynamic shadows:

    http://farm4.static.flickr.com/3031/2931958161_04e53f2f74_o.png

    There's a challenge for you

    Edit: Thanks once again!

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    Re: scrolling isometric example for netnija

    Ok floating blocks wasn't really what I was thinking, I was talking more about hills, like this: http://i24.photobucket.com/albums/c22/karczewski/DukeCuldeeFellMountainRailway.jpg

    I will try to make an example over the next few days which will allow you to paint slopes to create landscape with hills.
    Different height blocks are much harder to implement effectively, as the biggest problem is drawing the cliff face and layering, which is very limited using the background images object.

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    Re: scrolling isometric example for netnija

    Oh I see. Yes I'm sure slopes would be very useful

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    Re: scrolling isometric example for netnija

    Great example. I've been working on a iso map editor. I've seen all your posts lauding the BIO but I could never get the scrolling right. Now Ive see what I've been doing wrong. Thank you. And an example with hills would be really great. Thanks again.

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