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Thread: [TEST] LuaFMOD

  1. #11
    Clicker Multimedia Fusion 2

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    Re: [TEST] LuaFMOD

    Quote Originally Posted by Atom
    I just loaded up example 2 without any problems, theres no extra extensions but an active object with Drag and drop movement. I thought everyone has this as standard though, if your using a older version without it try installing one of the new betas maybe.
    Yup, looks like this was added since b249 (I've been using b248). Thanks.

  2. #12
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: [TEST] LuaFMOD

    No problem, good to know it's working now

  3. #13
    Clicker Multimedia Fusion 2 Developer

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    Re: [TEST] LuaFMOD

    How would I go about opening this in xlua as an external c module?

  4. #14
    Clicker Multimedia Fusion 2
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    Re: [TEST] LuaFMOD

    Open "fmod" in external C module fmod.dll

  5. #15
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: [TEST] LuaFMOD

    Ehh, it comes with 3 examples, so what's the problem?

  6. #16
    Clicker Multimedia Fusion 2 Developer

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    Re: [TEST] LuaFMOD

    ah yes, that's what I thought, it just didn't work when I tried it earlier for whatever reason haha.

    Cheers.

  7. #17
    No Products Registered

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    Re: [TEST] LuaFMOD

    Quote Originally Posted by Algul
    Open "fmod" in external C module fmod.dll
    either that or [font:Courier New]require[/font] it as if it were a normal lua module

  8. #18
    Clicker Multimedia Fusion 2 Developer

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    Re: [TEST] LuaFMOD

    The download link is down

  9. #19
    Clickteam Clickteam
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    Re: [TEST] LuaFMOD

    Please attach it to a post in this thread. That will be much better.
    Working as fast as I can on Fusion 3

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