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Thread: MMF2 Build #249 - Beta #10

  1. #41
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    Tiles's Avatar
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    Re: MMF2 Build #249 - Beta #10

    Thanks Francois. First it was unticked with a Start of frame event. Crash. Then it was ticked with a Run this Event once event. Crash. And now it is unticked again with Run this event once. No crash

  2. #42
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: MMF2 Build #249 - Beta #10

    Quote Originally Posted by Yves
    Press the ESC key.
    Nice thanks for the info

    A back button/icon might still be good though, i would have never known/guessed this if i had not posted.

  3. #43
    Aderal
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    Re: MMF2 Build #249 - Beta #10

    I try to instal and I've get "Unknown Version, please reinstall the program". In the past when I updated everythink were goingo good. Someone help?

  4. #44
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: MMF2 Build #249 - Beta #10

    If reinstalling MMF from the CD doesn't help, fill out this form to contact Clickteam directly:

    http://www.clickteam.com/eng/contact.php

  5. #45
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Renatos's Avatar
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    Re: MMF2 Build #249 - Beta #10

    If I make the lives object in a level global, shouldnt it change graphics in all frames if I update the graphics in one frame like active objects? Because it did not work for me and I had to replace object events with new lives object in the events editor or i would have to update the graphics of them one by one.

    Not sure if it is a bug, but surely sounds like one =)

  6. #46
    Clickteam Clickteam

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    Re: MMF2 Build #249 - Beta #10

    Yes, sounds like a bug, I'll take a look.

  7. #47
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    Re: MMF2 Build #249 - Beta #10

    hi the duplicate active only works for colums not working for rows

  8. #48
    Clickteam Clickteam
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    Re: MMF2 Build #249 - Beta #10

    Did you change the rows to 0?
    You need to have at least 1 row ( or 1 column ) to have it duplicate anything. You can't set those to 0.

    Perhaps the box shouldn't let you set it to 0 if this is the case.

  9. #49
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    Re: MMF2 Build #249 - Beta #10

    thanks jeff i had it set to 0 sorry didnt relize

  10. #50
    Clicker Multimedia Fusion 2 Developer

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    Re: MMF2 Build #249 - Beta #10

    There is a bug where if an object moves too fast, it gets cropped, as if the sprite itself is moving outside its boundary box. It appears both in standard and HWA.

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