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Thread: MMF2 Build #249 - Beta #10

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    Clickteam Clickteam

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    MMF2 Build #249 - Beta #10

    Hi everyone,

    The 10th beta version of the build #249 is available :

    MMF2 Standard
    MMF2 Developer

    This build is a BETA version, please make backup copies of your applications before loading them with this version!

    Let us know if any problem with this build, thanks !

    Yves.


    New features and bug fixes in this version

    - Workspace toolbar : crash when you delete a folder that is opened in the frame editor.

    - Frame editor : crash when you press the Windows context menu key in the object list of the frame editor and no object is selected.

    - Frame editor : crash when you press the right mouse button while recording a path with the mouse in the path movement editor.

    - Picture editor : text of RGB value not updated when you double click the transparent color and change it.

    - Run Application : in Java Stand-alone and Java Applet when you press the CTRL key when you run the application, MMF builds the .JAR/HTML file and launches it (= launches the Java interpreter or the browser).

    - Explorer object : crash on Windows 7 when you double click the local network icon and your network is configured as "home network".

    - Mobile Font object : when you select font style options in the properties, unselect the object and reselect it, other options were set.

    - Java Mobile : collision detection in box mode with background : some locations were not detected.

    - Java + Java Mobile : the Advanced Game Board object has been ported to Java.

    - Java Mobile : the WargameMap object has been ported to Java Mobile.

    - Java, all runtimes : R and B components exchanged in color parameters with expression in actions and conditions.

    - Java Mobile & Applets, Quick backdrop : rectangles with motifs and border : border was not displayed.

    - Java Mobile, Quick backdrop : filled ellipses with borders were filled with the color of the border.

    - Java Mobile, Quick backdrop : the bordersize parameter is now taken into account.

    - Java, Ini object : delete group did not delete the entire group.


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    Clickteam Clickteam

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    Re: MMF2 Build #249 - Beta #10

    Oh, I forgot something... In this version, in Java Stand-alone and Java Applet when you press the CTRL key when you run the application, MMF builds the .JAR/HTML file and launches it (= launches the Java interpreter or the browser).

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    Re: MMF2 Build #249 - Beta #10

    Thanks for the great update! Excellent new features.

    I've found some bugs:
    - Special characters (for example á, é, ó) work on PC when you save to Java but they aren't displayed correctly on Mac. However, this can be corrected by loading all of the texts from an external file. This can be done only in standalone Java applications, though.
    - Just to remember: "horizontal autoscroll" option for the Edit Box object does not work in Java. This is a feature that can be necessary for many MMF2 users.

    I think this features would be also useful in MMF2's Java:
    - Only a specific .wav file works in Java. As MMF2 converts all of the audios into the correct format in Java mobile, it would be useful if they were converted also when user builds a Java internet applet or a standalone Java application.

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    Re: MMF2 Build #249 - Beta #10

    Thanks for the great update! Excellent new Advanced Game Board !

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    Re: MMF2 Build #249 - Beta #10

    Great work as usual, but I can't believe we're on a 10th BETA for B249!! Seems to be really causing some fusses!!
    KnightTrek Productions
    http://www.knighttrek.com

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: MMF2 Build #249 - Beta #10

    Thanks for the update. And yes it seems like this version has been in beta for a year!

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    Re: MMF2 Build #249 - Beta #10

    "Number of objects" in frame propaties minimum limits is 300?
    It is written that 100 is the minimum in help, but not work 100 limit.

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: MMF2 Build #249 - Beta #10

    sorta an ostrich problem. Why would you ever *want* to set the maximum objects below 300. It can be coded around easily

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    Re: MMF2 Build #249 - Beta #10


    Wasn't sure if this was a known issue with Windows 7 or not, but I don't recall getting it when I was in the Release Candidate. I'm a tad late on installing a lot of stuff after I got Windows 7. I'm just installing it as I need it, and I didn't have a reason to install MMF2 up till now.

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    Re: MMF2 Build #249 - Beta #10

    Weird, I don't get this message on Windows 7 (unless I got it and I don't remember).

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