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Thread: Variable Evolution Example

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    Variable Evolution Example

    This is relating to this thread.

    Roll over each active to see the alterable value of it.
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    Re: Variable Evolution Example

    Thats very fast, in 1 minute I Exceeded the 500 Objects limit.

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    Re: Variable Evolution Example

    I highly doubt that dragonguy.

    I got tired of waiting and was left without viewing a cool effect, so I set the active speed to 250, and it was awesome looking. And it still took about a minute to reach 500.

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    Re: Variable Evolution Example

    Yes, we're still getting negative values with collisions between objects, but it is somehow working better overall...I'll have to take a look at it in greater detail. What was it you did with the script, if you don't mind my asking?

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    Re: Variable Evolution Example

    Well, I made it so that when the first object and second object collide with each other, record the value of the first object in a global value, create a new instance of the second object, and set it's value with the algorithm you gave me.

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    Re: Variable Evolution Example

    Aha, using a global value. Thanks wizkidweb!

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    Re: Variable Evolution Example

    Hmm, I'm still experiencing the same problem, ultimately. Again, what I'm looking for is the creation of a new object that destroys the other two--basically melding them together in a way that takes into consideration the property changes. The heavier must be the first of the two, or I get a negative integer (unless there is something that I can write that allows an integer to be treated as a positive automatically?) and all values should fall between 1 and 10 as that is the scale being employed...tricky?

    I'm not going to bother with mass yet, so 1 block copper + 1 block zinc is the brassy substance. Creation is working fine, but it has to be entered manually for each member of the set. So 6 x 6 metals when combining 2 different ones leads us to 30 (shouldn't be able to alloy one thing to itself), and then when alloying 3 metals at a time it becomes a disaster of over 100 equations for what is essentially 3 processes: a hardness change equation, a density change equation, and a manually entered color change that I am very willing to input manually if only I can get the others right.

    Here's my file showing exactly what this currently looks like:
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    Re: Variable Evolution Example

    so, basically, is there a way to "create new object" with new stats based on the ones that collided? I only seem to be able to create a new object that I've already layed out previously...is transformation my only option?

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    Re: Variable Evolution Example

    Ohh, I was thinking of something else. I now (hopefully) know what you're trying to do.

    Well, to stop the negative thing (though I don't know if this would badly affect your calculation), you can just use abs(negative number). This will make the absolute value of your negative, making it positive.

    To set a number limit, you can just make two conditions on a fastloop, to make sure the number is in the limit.

    It's rather easy with 2 metals combining, but with 3 or more metals, you may need to use fastloops to go through each equation.

    When I have time, I'll try to make an example for you.

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    Re: Variable Evolution Example

    Thanks, really appreciate it I'll be trying to figure out more myself.

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