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Thread: Active Shape object

  1. #31
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Active Shape object

    Okay, just tried it. Great addition having text and resising images to the shape size. Having the possibility to change images and patterns at runtime would be great, could this be implemented as well?

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    Re: Active Shape object

    Wow! This just keeps getting better Retriever2! Thanks so much for making this for us all. It's really turned into an extremly versitile and powerful extension, far surpassing all of my expectations!


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    Re: Active Shape object

    This is a great object, thanks for the update

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    Re: Active Shape object

    This is great but i can not find a way to add a image at runtime, you can do it via the options which is good but being able to do it at runtime is more useful.

    I tried making a morphing shape using the custom points and it works but it is glitchy and jumps around when updating so i think thats a bug.

  5. #35
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    Re: Active Shape object

    A new bug found -

    If you load the Active Shape object's example in the HWA version it seems fine but when you are click on the shape that changes it does not change correctly. It sort of works sometimes but somethings definately broken with that and it works fine in the normal version.

  6. #36
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    Re: Active Shape object

    Awesome extension! Looking forward to see it ported to flash runtime in a near future

    Would be possible to import shapes from SVG?

  7. #37
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    Re: Active Shape object

    @Atom: Not sure I can do anything about it until Yves releases the HWA SDK, unfortunately.

    @Bruto: SVG is a vector format, and that _really_ is in the realm of the Vectorial Shape object (if it ever comes to full fruition). But even if I did support it, I wouldn't be able to support features like curves. Just vertex loading.

    I'll try to look at some of these bugs next week, I'm actually going to be away in Austin until Friday.

  8. #38
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    Re: Active Shape object

    Quote Originally Posted by Retriever2
    @Atom: Not sure I can do anything about it until Yves releases the HWA SDK, unfortunately.
    Ok, this is what i was thinking but figured i should let you know anyway if you did not notice it before.

    If you can get it working without the glitch for morphing shapes -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=172079#Post1720 79

    And added runtime image loading (via a path/file) that would be amazing.

  9. #39
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    Re: Active Shape object

    any progress on this cool thing?

  10. #40
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    Re: Active Shape object

    It's on my list .. I just don't have much free time this semester.

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