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Thread: Collsion Testing

  1. #1
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    Collsion Testing

    Hi,

    Does anybody know if it is possible to detect a collision without specifying the object. For example one way to test for a collision is if OBJ is overlapping OBJ2 then destroy OBJ. I need it something like this if OBJ collides with any enemy object, then destroy OBJ. I am pretty sure this is possible, I just don't know how to do it.

    -Thanks, Variant

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Collsion Testing

    Groups are what you are looking for. Every enemy has to be in the same group (Properties of the object and you will find it). Then you will see the "group" in event editor too, it is brand new object representing all objects which are involved in that particular group.

    Therefore you only need to do:

    Collision between OBJ with Group("Enemy or whatever")

    MMF2 is also smart enough that it will automatically selects the proper object of the group. So in the condition above, you can destroy Group("Enemy") and only the proper one will be destroyed.

  3. #3
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    Re: Collsion Testing

    Got it. Thank you.

    -Variant

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