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Thread: Native Ogg Theora support?

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    Native Ogg Theora support?

    I'd basically like to suggest to natively support Ogg Theora for video playback, just like Ogg Vorbis is currently supported for audio. Once we have a free open-source video format natively supported that doesn't rely externally stored codecs, all the other video playback extensions will become completely obsolate (the only exception being multi format media players).

    To those unfamilear with Theora:
    Theora is a lossy video compression codec equivalent to xvid in terms of image quality (which means it's one of the best). Unlike a lot of people think, Ogg is not a sound format. It's a container format that can hold different types of data. The Vorbis codec is used for the sound that you probably associate the format with, but it is intended to be able to store different information, and Theora is the video codec meant to be used with Ogg files.

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    Re: Native Ogg Theora support?

    +1

    I couldn't agree more!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: Native Ogg Theora support?

    And being able to play through java builds too.

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Native Ogg Theora support?

    Magic upvote Ogg Theora.

    Stephen1980
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    Re: Native Ogg Theora support?

    And being able to play through java builds too.
    That'd of course be best. I wonder if there's a java Ogg Theora library available somewhere...

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    Re: Native Ogg Theora support?

    +1

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    Re: Native Ogg Theora support?

    +1

    More is better than less.

    -Variant

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    Re: Native Ogg Theora support?

    Quote Originally Posted by Nifflas
    And being able to play through java builds too.
    That'd of course be best. I wonder if there's a java Ogg Theora library available somewhere...
    http://fmj-sf.net/theora-java/getting_started.php

    It would be awesome to have Theora support.

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    Re: Native Ogg Theora support?

    Quote Originally Posted by variant
    +1

    More is better than less.

    -Variant
    I think the opposite. Less is a lot better, more options means less time to work with each and more time wasted to support each for every build type. This leads to that the time testing stuff have to include more features, each one will be tested less, and in the end there'll be instability and crashes. Too many formats only happens the wrong ones are initially supported - or if a good format didn't exist back then. Back in the klik&play days, quicktime was an option, but who do today want to install quicktime on their PC's today with all the bloat, and which developer want to tell people that should get their games that they must also install an additional AVI codec to play it?

    I actually think many of the currently existing formats should be dropped in the future. My ideal is "one raw, one lossless compressed, and one lossy" for every type of data - and always with internal codecs, no dependencies. An example would be bmp, png, and jpg for image, wav, flac, and ogg vorbis for audio.

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    Re: Native Ogg Theora support?

    Quote Originally Posted by Nifflas
    Quote Originally Posted by variant
    +1

    More is better than less.

    -Variant
    I think the opposite. Less is a lot better, more options means less time to work with each and more time wasted to support each for every build type. This leads to that the time testing stuff have to include more features, each one will be tested less, and in the end there'll be instability and crashes. Too many formats only happens the wrong ones are initially supported - or if a good format didn't exist back then. Back in the klik&play days, quicktime was an option, but who do today want to install quicktime on their PC's today with all the bloat, and which developer want to tell people that should get their games that they must also install an additional AVI codec to play it?

    I actually think many of the currently existing formats should be dropped in the future. My ideal is "one raw, one lossless compressed, and one lossy" for every type of data - and always with internal codecs, no dependencies. An example would be bmp, png, and jpg for image, wav, flac, and ogg vorbis for audio.
    Point taken. Nobody ever agrees with me.

    -Variant

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