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Thread: Side scrolling game - decent PC but bad FPS

  1. #1
    Zonic
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    Side scrolling game - decent PC but bad FPS

    Hello, my first post here.

    I'm currently making a 2d side scrolling game, using the event "Always - Center window position in frame" for scrolling and I seem to always get choppy and subpar framerate when I try to use a decent resolution. My pc isn't great, but how on earth is AMD Athlon 4000+ with 2GB ram and Geforce 9500GT not good enough to run a 2D game at a solid 60 fps?

    Is there something I'm missing on the options?

  2. #2
    Clicker Fusion 2.5 Developer

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    Re: Side scrolling game - decent PC but bad FPS

    The 9500GT won't come into effect unless you use hardware acceleration.

    Try taking effects out one by one untill you figure out what part of the game is causing slowdown.

    It is however, most likely that the processor simply isn't fast enough to handle the high resolution graphics you want to use, so try using your graphics card by installing the hardware acceleration beta: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=167175&page=1

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    Re: Side scrolling game - decent PC but bad FPS

    BACK UP YOUR STUFF TOO. It is a BETA version!!

    P.S. HWA = Hardware Acceleration

    -Variant

  4. #4
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
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    Re: Side scrolling game - decent PC but bad FPS

    hwa is pretty stable, but bear in mind it stores extra info in the mfa file, so I don't know how it would look if you later decided to return to the normal version of MMF.

    In the normal version of mmf, you could try the following...

    1- remove ink effects
    2- change gfx mode to directx or vram
    3- set fps to 66 and set vsync on

    In hwa mmf, you will get a solid fps and this will be consistent across more pc's as most now have sufficent 3d support. However you will need to keep an eye on texture sizes and get to know the odd quirk or limitation of working in 3d modes ... the end result is worth it though, will pixel shaders and no speed issues (even with many layers) you can get more performance from your ideas.
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
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