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Thread: Some dumb questions.

  1. #11
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    Re: Some dumb questions.

    If you have 'automatic rotations' enabled on the missile object (its a checkbox under the runtime options inside the level editor)

    to get the current direction (in 360 degree format, not 32) try using

    Set Alterable Value D to ->
    Retrieve Data From on Object
    Missile Object -> Scale / Angle -> Get Angle

    Alterable Value D will now give you the current direction. You should rename the Alterable Value D to something like "CurDir" just so you don't lose track of your Alterable variables. Or just always use the Get Angle function whenever you need to know the missile's direction.

    As a side note: you could theoretically use the 32 directions to do the same thing, just replace the number 360 with 32 in the above instructions and reference the directions using Animation->Current Direction Value, however 360 degrees will give you much a smoother rotation.


    Note:
    I just realised in my previous post

    Value B < Value A
    Current Direction > (Target direction + 360)
    - Subtract 1 to current direction
    Is not necessary. Current Direction will never be > (Target direction + 360) because Current Direction will be between 0 and 359.

    Anyway, what I've provided may not work 100%, however hopefully it'll put you and the right track and get you thinking as to how best to solve the problem. If you treat it like a challenge, you'll be very satisfied when you solve it.

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    Re: Some dumb questions.

    Hi calebfig,

    I wasn't happy with the theory I gave you in that post (it didn't sit right with me) so I've decided to make you an example.

    The homing missile problem is quite involved, it challenged me to get it working, so I understand your difficulties.

    Heres the example in this this post. I hope you get some benefit out of it, I surely did.

    There's also a good article I found that explains the theory behind it. I used it in my example, in MMF code form.

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    Re: Some dumb questions.

    Thank you guys so much!!!

    A and B the C of D

    Just a few more questions and I will be done with my class...
    1) I am making a game called "geris Garden" for my final project.
    you are an elderly gardener trying to keep his garden in pristine condiditon. I have trees that if you do not water them they "die" I am trying to make them be destroyed but leave another object in there place. I have tryed stuff for several hours now and am at my wits end. can one of you help me edit the game?

    2)Another question I have is how to use the pause screen function if there is any tutorials on how to use that could you point them out to me?

    3) oh, right how do you send files via posting so I can send you the game?


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    Re: Some dumb questions.

    3)If the game is under 1mb and it is a mfa, put in the file archive forum using the file manager.If it is an exe file, put a
    link to it in the open topic forum.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Some dumb questions.

    Ok, It is in the file archive under "Geri's garden" If you alter it please let me know.

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