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Thread: Object-based MMF Interface

  1. #21
    Clicker Multimedia Fusion 2
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    Re: Object-based MMF Interface

    Heh, so it doesn't. I have more stuff to update in the help file anyway. At the moment I haven't been announcing updates to the DLL, but there's more collision detection stuff for example than what's documented.

    I will probably put up an example at some point although daring individuals are welcome to beat me to it. And of course find bugs in the process.

  2. #22
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    Re: Object-based MMF Interface

    http://hocuspocus.taloncrossing.com/rii/mmfi.zip

    Updated to include the remainder of the collision detection methods. Also contains support for Array objects.

    http://jaquadro.homedns.org/~xlua online documentation

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    Re: Object-based MMF Interface

    Is there some trick to activating the keyboard and mouse input?

    I'm using similar code to the documentation:

    while (mmf.keyboard.keyDown(mmf.VK_RIGHT)) do
    Camera.x = Camera.x + 1
    end

    or

    local leftDown = mmf.mouse.buttonDown(mmf.MOUSE_LEFT)
    if (leftDown) then
    Camera.x = Camera.x + 1
    end

    Neither of these ever trigger, regardless of what I do with the mouse and keyboard. Am I skipping a step?

  4. #24
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    Re: Object-based MMF Interface

    Oh man, I forgot, there's a bug in that release that made all the enumeration values (mmf.VK_*, mmf.MOUSE_*, etc) disappear.

    http://hocuspocus.taloncrossing.com/rii/mmfi.zip

    Try that ... hopefully there's nothing else wrong with it but there's other WIP stuff in there (cookie to whoever finds what it is).

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    Re: Object-based MMF Interface

    Could you tell us what the other WIP stuff is so we don't just get confused?

    I'm loving MMFI big-time, as I can practically code an entire game in Lua now, but I lost a little more than an hour searching docs and monkeying around with the keyboard/mouse stuff...

    It is much easier to work around this kind of thing if you tell us about it before we find it

    Seriously though, I'll owe you the cookie

  6. #26
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    Re: Object-based MMF Interface

    It's totally separate from anything you'll be using and it's undocumented. If you're still having problems with documented stuff then maybe there's a bug.

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    Re: Object-based MMF Interface

    I'm not-- everything is working swimmingly now You just got me nervous.

    Just so you know, I thought XLua was great before... MMFI puts it over the top-- This is really, really awesome.

    I got started on an impressively complex prototype in only a few hours of work, and I think like... 5 event lines in MMF. This is the best mix of powerful and fun game making software I have ever had the pleasure of working with. Bravo!

  8. #28
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    Re: Object-based MMF Interface

    Just an FYI that I'm working on an SDK for plugging in new objects to the system. It's mostly for extension developers who want to specialize the API exposed by their objects, but it would also allow anyone developing generic C libraries to also use the various objects.

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    Re: Object-based MMF Interface

    Which hopefully every extension maker does.

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    Re: Object-based MMF Interface

    there should be some way to (re)set mmf.mouse.wheelDelta, since it retains the last movement direction and can't be zero'd out

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