I was looking at the laser example posted here
and I was wondering if its possible that I can create multiple lasers on the screen at time, but without the slowdown? I made a similar code to that example above, but when I did this while more than 1 laser was on the screen, it seemed to slow down the game.
I tried making mutliple lasers WITHOUT fast loops, but i don't think it's going to stop correctly (collisions with backdrops, etc) without using fast loops.
I also tried spreading out the lasers alterable values & using fast loops to check the count of lasers & their ID's, but that did not seem to work either. Any suggestions?