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Thread: Pokemon style combat again

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    Pokemon style combat again

    Hi

    I've been playing around with creating a combat system based on but definately not as complex as the Pokemon series of games. However I'm having a little trouble, each phase in combat is a group and when you press ctrl it deactivates the current group and activates the next. Sometimes which group it activates is determined by checking the value of a counter and this works fine up until the game starts the chain of events a second time and for some reason I can't figure out if it's skipping a group or just not performing an action in the group.

    A file will probably make my problem much easier to understand

    View MFA

    look for the "The player is gritting its teeth." dialogue when the other player attacks a second time. Any help would be greatly appreciated.

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    Re: Pokemon style combat again

    Never mind, I figured it out. I was deactivating the wrong group.

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