I'm stuck on a condition, and not sure if it's just because my brain has shut down for the evening; I have multiple enemies with a spread ID and fast loop. All working fine.
But I want something to trigger only when they're all in the same state.
This is all I've come up with at the moment:
On loop "enemyState"
+enemyID of enemy = LoopIndex("enemyState")
+state of enemy = 15
- begin trigger
Problem here is the first enemy to get a state of 15 activates the trigger. But I only want it to happen when they're all state 15.