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Thread: [Always] Event Alternative

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    [Always] Event Alternative

    Hello, I'm in the middle of programming boss AI for a game in development, however, I'm having trouble with one thing in particular.

    The boss is divided into 5 sections, 2 arms, 2 legs, and a torso. The player must destroy the limbs before the body can be damaged.

    I am using Sine and Cosine to make it look as if the boss is hovering back and forth. However, as the boss moves, there's a gap between the body and the limbs. What's an easy way to fix that? [Always] > Set position to XXXXXX Doesn't seem to be working.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: [Always] Event Alternative

    Yopu have attached the arms to the body, and your body is the object with the movement, right?

    One possible solution: Make an invisible object for the movement. Here attach the arms and the body. That way the whole character lags, which makes it look ok now, and not just the arms ...

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    Re: [Always] Event Alternative

    Are you sure of the order of your events ? The limbs should be positionned after the body has been moved with your trig formula.

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    Re: [Always] Event Alternative

    Thanks for the advice, Corentin. I had the limb placement within the general section of the boss' AI. After I placed it after the move event, it worked fine.

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