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Thread: OpenGL md2

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: OpenGL md2

    I don't know how much help it would be but for other 3d types maybe look at the Open Asset Import Library maybe that i linked to above, The .md2 and Stanford .ply format is supported as well as Collada which is getting more popular, here is a list of available formats -

    Code:
    Supported formats
    An asterisk indicates limited support.
    
        * Collada ( *.dae )
        * 3D Studio Max 3DS ( *.3ds )
        * 3D Studio Max ASE ( *.ase )
        * Wavefront Object ( *.obj )
        * Stanford Polygon Library ( *.ply )
        * * AutoCAD DXF ( *.dxf )
        * LightWave ( *.lwo )
        * Stereolithography ( *.stl )
        * AC3D ( *.ac )
    
    Game file formats
    
        * * Valve Model ( *.smd,*.vta )
        * Quake I ( *.mdl )
        * Quake II ( *.md2 )
        * Quake III ( *.md3 )
        * * Return to Castle Wolfenstein ( *.mdc )
        * Doom 3 ( *.md5 )
    
    Motion Capture
    
        * Biovision BVH ( *.bvh )
        * * CharacterStudio Motion ( *.csm )
    
    Other file formats
    
        * DirectX X ( *.x ).
        * Quick3D ( *.q3d ).
        * Irrlicht Mesh ( *.irrmesh ).
        * * Irrlicht Scene ( *.irr ).
        * Neutral File Format ( *.nff )
        * Sense8 WorldToolKit ( *.nff )
        * Object File Format ( *.off )
        * PovRAY Raw ( *.raw )
        * Terragen Terrain ( *.ter )
        * 3D GameStudio ( *.mdl )
        * 3D GameStudio Terrain ( *.hmp )
    Multi format might be better because not all model types can be made with some apps so you would need to do convertion stuff. The only thing is the license (BSD) which sounds like it would be ok but just needs a credit and any notice things required left in.

    Off topic -

    With these open source license types of things i always wonder if making it into a plugin changes things as the main app is commercial. Some of them change when for commercial use but would it count as that even if you were giving it away free due to the fact MMF is sold?

  2. #12
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    Re: OpenGL md2

    Quote Originally Posted by Atom
    I don't know how much help it would be but for other 3d types maybe look at the Open Asset Import Library maybe that i linked to above, The .md2 and Stanford .ply format is supported as well as Collada which is getting more popular, here is a list of available formats -

    Code:
    Supported formats
    An asterisk indicates limited support.
    
        * Collada ( *.dae )
        * 3D Studio Max 3DS ( *.3ds )
        * 3D Studio Max ASE ( *.ase )
        * Wavefront Object ( *.obj )
        * Stanford Polygon Library ( *.ply )
        * * AutoCAD DXF ( *.dxf )
        * LightWave ( *.lwo )
        * Stereolithography ( *.stl )
        * AC3D ( *.ac )
    
    Game file formats
    
        * * Valve Model ( *.smd,*.vta )
        * Quake I ( *.mdl )
        * Quake II ( *.md2 )
        * Quake III ( *.md3 )
        * * Return to Castle Wolfenstein ( *.mdc )
        * Doom 3 ( *.md5 )
    
    Motion Capture
    
        * Biovision BVH ( *.bvh )
        * * CharacterStudio Motion ( *.csm )
    
    Other file formats
    
        * DirectX X ( *.x ).
        * Quick3D ( *.q3d ).
        * Irrlicht Mesh ( *.irrmesh ).
        * * Irrlicht Scene ( *.irr ).
        * Neutral File Format ( *.nff )
        * Sense8 WorldToolKit ( *.nff )
        * Object File Format ( *.off )
        * PovRAY Raw ( *.raw )
        * Terragen Terrain ( *.ter )
        * 3D GameStudio ( *.mdl )
        * 3D GameStudio Terrain ( *.hmp )
    Multi format might be better because not all model types can be made with some apps so you would need to do convertion stuff. The only thing is the license (BSD) which sounds like it would be ok but just needs a credit and any notice things required left in.

    Off topic -

    With these open source license types of things i always wonder if making it into a plugin changes things as the main app is commercial. Some of them change when for commercial use but would it count as that even if you were giving it away free due to the fact MMF is sold?
    as long as it isn't a copyleft license (eg gpl) it's usually fine to use the source code in closed-source projects

    bsd isn't copyleft afaik

  3. #13
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: OpenGL md2

    Quote Originally Posted by xyzzy
    as long as it isn't a copyleft license (eg gpl) it's usually fine to use the source code in closed-source projects

    bsd isn't copyleft afaik
    Ok cool, thanks for the info

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    Re: OpenGL md2

    Awesome!

  5. #15
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    Re: OpenGL md2

    new link.
    http://rapidshare.com/files/340362512/opengl_md2.zip

    upgrade:
    better OpenGL Base integration
    some basic render modes
    can hold multiple models

    downgrade:
    don't release allocated memory

  6. #16
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    Re: OpenGL md2

    I just browsed through the documentation of Assimp and it seem pretty heavy. As far i can tell it only convert different file format into one unified structure. This can be helpful with some advanced fileformats but in case of simple formats like md2 it seem like over complication.

  7. #17
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    Re: OpenGL md2

    Nice thanks for the update, have tested the new example and it seems to work great so far.

    Quote Originally Posted by Algul
    I just browsed through the documentation of Assimp and it seem pretty heavy. As far i can tell it only convert different file format into one unified structure. This can be helpful with some advanced fileformats but in case of simple formats like md2 it seem like over complication.
    Ok np, those were just some links i found recently and thought they might be useful to any devs working on 3D stuff. Was thinking it would be useful to have a built in multi format import for something like this but it's not really a problem to just use external tools to convert formats as i know some tools are available to do this. MilkShape 3D is one tool that i know that can do this but im wondering what other tools are recommended for MD2?

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    Re: OpenGL md2

    honestly, I'm having a hard time finding a decent converter that goes from 3ds max to md2

  9. #19
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    Re: OpenGL md2

    also it could just be me, but the opengl base md2 example instantly crashes for me :S

    edit: actually both examples do

  10. #20
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    Re: OpenGL md2

    try this http://rapidshare.com/files/340739619/opengl_md2.zip

    if it still crash, please try to delete actions one at a time and tell me which action causes the crash.

    and the first example probably should crash(it certainly should not work). I didn't updated it.

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