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Thread: Progressive String Dilemma

  1. #1
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    Progressive String Dilemma

    What I need to do is have the player of the game click on a
    text file and have it carry over to another frame. No problem there, all I have to do is use a global string. But what I need to do is this, if the there is no text files in the second frame, I need to change string #1, if string #1 is filled it needs change string #2, if both string #1, and #2 are filled, then use string #3, etc etc. How is this done.


  2. #2
    Clickteam Clickteam
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    Re: Progressive String Dilemma

    You can use fastloops and the ability to get Global Values/Strings by index rather than name.
    Working as fast as I can on Fusion 3

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