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Thread: Questions on behaviours

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    Clicker Multimedia Fusion 2SWF Export Module

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    Questions on behaviours

    I've never understood object behaviors. Just a few simple questions:

    How are they processed in order compared to the event editor list of events? (Are they appended to the end of the list? The beginning of list? In what order of object's events?).

    How are these events visible to the event editor list? (Can you invoke fast loops in behaviors that are in the event editor? Would there be name scoping conflicts if you did by accident?)


    I'm not sure if I see any functionality in object behaviors that can't be done in the event editor, besides ease of copy/pasting between frames (quite irrelevant for me as all of my games use single-frame engines)

  2. #2
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    Re: Questions on behaviours

    Try in events set a counter to 1 and in behaviors set a counter to 2. When I did this the result was 2, so I guess behaviors run after the regular events. I did a similar thing with fastloops and yes you can call fast loops from main events and they get triggered in objects' behaviors. It also worked vise-versa, and betweeen just behaviors.
    Working as fast as I can on Fusion 3

  3. #3
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Questions on behaviours

    ah thanks I should have thought of trying that

    yeah so it looks like "Behaviors" have the exact same effect as just appending the lines of code onto the end of the event list. I'll try some "order of objects" tests

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