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Thread: Handling Multiple Channel Connections

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Handling Multiple Channel Connections

    If I am a peer that is connected to 3 channels on the one server, how do I differentiate between messages?

    Example:
    Player connects to server and joins channels "A", "B", and "C".

    There are 3 list boxes on the client screen.

    I want all messages that come on channel "A" to appear in Listbox 1

    I want all messages that come on channel "B" to appear in Listbox 2

    And I want all messages that come on channel "C" to appear in Listbox 3



    I see that you can loop through channels but I can't seem to find a way to differentiate which message came from which channel, like you can with subchannel messages.

    Thanks

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    James's Avatar
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    Re: Handling Multiple Channel Connections

    The channel will be selected when the "on message" condition triggers. You can use Client_Channel_Name$ or whatever to find out which channel is selected.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: Handling Multiple Channel Connections

    Thank you for the quick reply. I'll have a play around with it now

  4. #4
    Clicker Fusion 2.5 (Steam)
    yellowshark's Avatar
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    Can some of you send me example of these in mfa? I don't understand how to do these from James descript.
    I would be really thankful.

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