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Thread: Just how powerful is this program

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    Just how powerful is this program

    Using a newer version of MMF, I am constantly amazed as how powerful it is. I used earlier version of MMF as well as the games factory, and they seemed to have limitations. I was wondering just how powerful this program is. Just curious if the following games would be possible with MMF:

    1. hidden object games
    2. military strategy games like Close Comabt
    3. virtual surgery games
    4. trivial pursuit
    5. starcraft style.
    Just what can be done with this wonderful program

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    Re: Just how powerful is this program

    Just about anything you can think of (2D) you can make.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Just how powerful is this program

    Just a forewarning: there will be a learning curve. Start small

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    Re: Just how powerful is this program

    Anything that requires advanced AI (e.g. strategy AI), or pathfinding (e.g. units in a strategy game), or realtime multiplayer is pretty hard to do. Not just in TGF2 / MMF2, but in general. All of the above have been done in MMF, but only by experienced coders.

    The easiest games to do in MMF are breakout-style bat+ball games, platformers, top-down racers and scrolling shooters.

    If before reading this post you were planning a multiplayer realtime strategy game with AI you've probably aimed a little high.

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    Re: Just how powerful is this program

    Jamie's definitely raised an important point You can do everything you listed, but some of them might need a much greater amount of effort from you than others. RTS games (2 and 5) in particular need a lot of work to write the basic engine. Board games should be fairly easy, and a couple of MMF-made hidden object games have reached the top of the lists on casual portal sites.

    For "virtual surgery", are you talking about something like Trauma Center or more... realistic simulations? It's not so much an issue with the genre of game as what you want it to contain - at its most basic level that game just involves using selected tools to work against a series of objects that have their own attack patterns and weaknesses, and I think that given that criteria it should be pretty much possible to recreate in MMF in its entirety.

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    Re: Just how powerful is this program

    Quote Originally Posted by DavidN
    more... realistic simulations?
    What a horrible idea!

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    Re: Just how powerful is this program

    As long as its 2D, you can make it, and it will probably run just fine and fast. You cannot do 3D efficiently within the current MMF2 graphics architecture, but even that can be rendered with extensions.


    But as others have warned, it is not so much a matter of "If it is possible" as "How difficult is it?". Whether you use MMF2 or C++, a game like Starcraft is a monstrosity to code, and will take years.

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    Re: Just how powerful is this program

    Yeah I agree as well. MMF2 is really only limited by your skill and determination, in regards to 2D creations. There are so many extensions that allow for so many things, your options are pretty much unlimited. Whether your game will be any good or not depends on your skill and the quality of assets you are using (as in the graphics, sounds, etc). A lot of people will take a look at some amateur games made with MMF2 and assume that you can't make a quality game. That's simply not true. A lot of what makes a game "look good" are the quality of the artwork and effects. That's not going to change whether the person was coding from scratch in C++ or using MMF2.

    In fact, I'd say you'd have better odds of making a good game with MMF2 for the simple fact that you are working with a pre-built graphics rendering engine. No point re-inventing the wheel.

    That's not to say there isn't room for improvement. That's why there will eventually be an MMF3. But MMF2 is certainly no slouch. And with the Flash and other exporters being worked on, things keep getting even better.

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    Re: Just how powerful is this program

    Interesting post.
    Well, as mentioned before if YOU can do it, then it can be done in MMF 2 (( 2D ))

    Since you mentioned 2D games anyway, you can do all that you listed, and Jason Darby even has a Book about Military Strategy games [ one type ] and there is an extension to go along with it.

    Extensions "Extend" MMF's already formidable and "stable" ability.

    I can definately say that out of all the game creation software i've used, MMF 2 continues to be the most stable and reliable to get a tangible project moving along.

    The most difficult parts of game design are the logic and the art. So you are left those mountains to climb to really answer your question.



    So... your question should really be "How powerful of an MMF user am I?"

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    Re: Just how powerful is this program

    RTS games are certainly possible, the biggest limitation is pathfinding and the object count. All the units and background tiles take too long to draw and lag too much.

    Keep an eye out though, im working on it

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