
Originally Posted by
Pixelthief
The best way to "zoom" the frame is to set MMF2 to draw a large rendered area, and then apply a framewide "resize" pixel shader. Elsewise, you'd have to use a viewport to do it. Either way, it should be incredibly slow- graphics cards aren't optimized to work on extremely large textures, and many won't even work above 512x512 sometimes. Going above 2048x2048 is high unrecommended.
"Slowing down time" can either by done by lowering the framerate, or keeping your framerate constant and lowering the velocities by which all events are executing within your application. Theres is nothing very complicated about either way.
edit: haha, I made that zoom example >.<