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Thread: MCI Recorder Playing Backwards

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    MCI Recorder Playing Backwards

    Does anyone know if Dave's MCI recorder example can be made to automatically play the recorded sound file backwards when you click the play button?

    Thanks for any help.

    MCI recorder example:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=23660&Number=1719 80#Post171980



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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: MCI Recorder Playing Backwards

    Why would you want to play it backwards?
    Anyway, you will probably have to do that in some audio software, like Audacity, then reload the file.

    Stephen1980
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    Nivram's Examples -Need extensions? Send me a PM.-


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    Re: MCI Recorder Playing Backwards

    I want to play it backwards as I have an unsual idea for a game but it requires being able to play an audio file you recorded backwards.

    It has to be done in game or else its like getting someone whos playing tetris to open up photoshop, edit the angle of blocks, saving it as an image file then importing it back into tetris using a game editor every time they want to rotate a group of bricks before they reach the bottom.

    Is reversing sound something MMF2 can do through plugins?

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    Re: MCI Recorder Playing Backwards

    You could load the file with Directshow, set its position to the end-100, play it, and then set it to the current position - (whatever) every so often. You may have to mess with the values to get what you need.

    Stephen1980
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    Nivram's Examples -Need extensions? Send me a PM.-


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    Re: MCI Recorder Playing Backwards

    Unfortunately that didn't work.

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    Re: MCI Recorder Playing Backwards

    Anyone?

    I know it sounds pointless but being able to do this is very important to my game.

    Is it possible at all or is there no hope?

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: MCI Recorder Playing Backwards

    Until someone makes an extension capable of doing this at runtime, the only way is to have backwards copies of all your sound effects / music, which is exactly how I'm doing it in one of my current projects. It doubles the space requirementse

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