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Thread: How do you use the High Score Object

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    How do you use the High Score Object

    Is there a tutorial on how to use the high score object. I
    know that somehow you use the INI object in conjunction with it, but beyond that I am lost. I can get my high score to appear but it appears in all blocks, I want to be able to keep track of the six highest scores in the game.

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    Re: How do you use the High Score Object

    Forget everything you think you know about how it works, because it is actually so simple that the only thing you need to do, is to put it in a frame, and jump to that frame when the game is over. The hi-score object will automatically ask the player for a name and then show the hi-scores. The only thing you need to do in advance is to make sure the player Score is more than 0.

    At default the hi-score object shows 10 scores, but you can change this in the properties.

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    Re: How do you use the High Score Object

    Or you can be like me, use a global counter/variable, save that to an INI file at the end of the game, and then parse, reorganize, and reparse the entire high score list upon viewing. Why would you do this, you ask? Let's say, for instance, you want to put your high scores online. You can only put in the information that the High Score Object allows you. So if you wanted to add in a name, date, time, or reorganize the list alphabetically/by score/by date/etc. then you'd have to store all the info separately. Storing the info is not the tricky part, figuring out how to reorganize and redisplay it is.

    There is luckily a tutorial on creating an online high score board, which you can find over in the Tutorials link in the sidebar. Luckily, that has the mySQL functions handling the organization of the info. If you want to do it all offline, though, you'll need to use the INI and String Parser objects in tandem. It's very advanced but if you can get it to work you feel like a pro.

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    Re: How do you use the High Score Object

    Thanks for the help. I am trying to get this to work. I have a frame with the high score object, and I have it set as a
    global event that when the application is ending to jump to that frame, but the game just stops, and sets me back into MMF.

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    Re: How do you use the High Score Object

    Can you upload the MFA file so we can see what your doing - fix it and send it back to you.

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    Re: How do you use the High Score Object

    Basically as a global event I have:

    End of application jump to frame 35
    (Frame 35 being my high score frame)

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    Re: How do you use the High Score Object

    Jumping frames on an end of application condition is not going to work. Once you tell an app to end its over.

    I am sure you can find a better condition to use such as player lives = 0 - jump to frame 35



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