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Thread: [R] New way of saving!

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    [R] New way of saving!

    http://www.squidi.net/three/entry.php?id=12

    Now I tried to use this way with the pixel object, but I couldn't get it to update the pixels. It did read the colour. The help file says that it mayby doesn't work, so you need to know how mmf2 graphis are presented.

    So I am now requesting to those who know more about mmf2 to make example about how to make save files into picture.

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    Re: [R] New way of saving!

    I'm using some sort of data-storing in my open-source 20 event competition entry (Fireball Factory):
    http://www.gamebuilder.info/world/node/736
    But the game only retrieves data from a picture, it does not save anything. I think it's possible to save these pictures with the Screen Capture object. The different pixels can be put into it by adding backdrops from an Active object. These pixels should be pasted with different colours if the current color of the Active object is replaced with another color.

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    Re: [R] New way of saving!

    Quote Originally Posted by NeoMonkey
    pixel object, but I couldn't get it to update the pixels.
    I have no idea why, but you have to force it to refresh by minimizing and restoring/maximizing.
    Working as fast as I can on Fusion 3

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    Re: [R] New way of saving!

    Czentnar
    - Yes this is a way to do it, but I was looking for easier way.

    LB
    -With sub-application and just making it small and back up, it worked. Thanks.

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    Re: [R] New way of saving!

    That's a good idea. It could be done by using an outside script to get the colors, and that same script to open paint or some other art program and automatically save it there, then exit that app automatically as well.

    The thing is, if it's going to be done for others, and you want to use something other than paint (I'd imagine that paint is almost always in the same dir on everyone's computer), you'd need to make it search for art programs capable of saving it in the file type wanted, which would cause a long loading time on the first save (you could save the appdir used so it'd be faster on subsequent saves).

    Either that or you could include your own art saving program (perhaps a small one) that'll save it, then it'd always be in the same dir as the game so ... yea .. that'd work.

    Btw, what was that command to make it use what's in the same folder as the running app? Appdir$ or something?

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    Re: [R] New way of saving!

    It is Apppath$, which is the same as Appdrive$+Appdir$, or something along those lines.
    Maybe you could use a drawing object instead of getting the pixel object to do it, like Overlay Redux

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    Re: [R] New way of saving!

    It is by no means the same. AppDrive+AppDir doesn't work for network paths on some computers.
    Working as fast as I can on Fusion 3

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