User Tag List

Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 134

Thread: MMF2 Build #249 - Pre-release version

  1. #81


    Join Date
    Apr 2010
    Location
    Wi, United States
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Pre-release version

    Hmm, well i have no idea why it is happening. I sent the support team a message though.

  2. #82
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Pre-release version

    I've got MMF2 Dev on Win 7 Ultimate 64 bit and it's working fine.

  3. #83
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Pre-release version

    Not really a bug but i notice a few objects like Mooclick and MooGame have no description which maybe due to them not being continued or something and if that is the case maybe they should go in a 'Discontinued' folder etc. That way they are still supported and can be used but it's clear they are old and might not be updated but they should still have descriptions.

    Some Properties descriptions for default objects seem to not be all filled out, these are helpful sometimes as it means less need to look in a help doc if you are not sure what something does.

    2 Quick sub app improvement ideas -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=185776

    Mainly ways to minimize a popup sub app and also customize the error message of the sub app if it fails to load the .ccn file.

  4. #84
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Pre-release version

    I've started adding custom toolbars and noticed a couple bugs:

    1. When you restart MMF after creating and arranging a new toolbar or the Empty Editor toolbar, they do not retain their positions. They always seem to default back to the lowest possible row, even if I move all my toolbars into a single row. This also seems to push any toolbars after the new one down a row as well.

    2. The "Align Horizontal/Vertical in Frame" icons in a toolbar stay grayed out if only one object is selected in the Frame Editor. The icon is only active if more than one object is selected.

    Mobichan

  5. #85
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Pre-release version

    Quote Originally Posted by mobichan
    2. The "Align Horizontal/Vertical in Frame" icons in a toolbar stay grayed out if only one object is selected in the Frame Editor. The icon is only active if more than one object is selected.
    Isn't that it is supposed to be? You can align objects with eachother if you only have one selected...
    Working as fast as I can on Fusion 3

  6. #86
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Pre-release version

    It aligns things to the frame itself. And you can do it with one object selected if you choose the command from the drop down menu. Just NOT from a custom toolbar.

  7. #87
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
    Join Date
    Jul 2007
    Location
    Second pixel to the right
    Posts
    3,208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Pre-release version

    For #1: Just make sure MMF2 is not maximised when you exit. If it is windowed then the positions will be retained.

  8. #88
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Pre-release version

    Quote Originally Posted by Jacob
    For #1: Just make sure MMF2 is not maximised when you exit. If it is windowed then the positions will be retained.
    It's the opposite for me!
    Working as fast as I can on Fusion 3

  9. #89
    RayMarble
    Guest

    Re: MMF2 Build #249 - Pre-release version

    Quote Originally Posted by mobichan
    ...1. When you restart MMF after creating and arranging a new toolbar or the Empty Editor toolbar, they do not retain their positions. They always seem to default back to the lowest possible row, even if I move all my toolbars into a single row. This also seems to push any toolbars after the new one down a row as well...
    I reported a similar bug a year or two ago - properties of some layout elements won't get saved unless the Editor toolbar is set as visible (for example the Layer Toolbar among other things).

    Might not be the same bug but it sure does sound like it.

  10. #90
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Pre-release version

    I always have to open the layer toolbar manually. Always had to.

    I didn't even know it existed for a long time.

Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast

Similar Threads

  1. MMF2 Build 249 - Version Pre-release
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 31
    Last Post: 29th April 2010, 08:15 PM
  2. TGF2 Build 249 - Version Pre-release
    By Yves in forum The Games Factory 2 - Technical Support
    Replies: 0
    Last Post: 3rd March 2010, 04:42 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •