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Thread: global value direction of object

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    global value direction of object

    I have a game that starts as a driving simulator, you can get out of the car only in parking spots and enter a building. the building is the next frame. When you go back to the "outside" i have the car set to be in the same spot that you left it (storing the x and y values and then recalling them on frame start) but the angle is always different. What can i do to resolve this issue?

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    Re: global value direction of object

    Maybe set a Global Value to the direction before you go into the building. And when you come out of the building set the direction according to the Global Value.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: global value direction of object

    how would i go about getting the direction of the car to set it to a global value? The only thing i can find is angle but thats actually something different entirely

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    Re: global value direction of object

    Before entering building:
    Set Global Value A to current animation direction.

    Coming out of the building:
    Set current animation direction to Global Value A

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: global value direction of object

    thank you nivram, I looked EVERYWHERE except under animation while under the calculation panel. This is a life saver, Ive been beating my head around this for so long

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