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Thread: Moo Extensions?

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    Clicker Multimedia Fusion 2SWF Export Module

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    Moo Extensions?

    Will the Moo extensions (or at least MooClick) be able to be ported to Flash?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: Moo Extensions?

    Forgot about this old extension. Now it's lacewing time and yes it's Flash and Java available. And yes it's free. And yes it's much more better and stable than Moo ever could be.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Moo Extensions?

    Well, Flash and Java support are coming soon anyway I already have a little chat demo working in Flash, so not far to go now!

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    Re: Moo Extensions?

    Yea that was my point :< But still I'm waiting for mobile Lacewing. Just imagine it Gwerdy Chat in my phone!

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    Re: Moo Extensions?

    Well, you can already have GwerdyChat on your phone, but that's beside the point...

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    Re: Moo Extensions?

    Don't forget that Moo lets you write your own server in MMF2. (But I could never figure out how; all the actions and conditions and expressions were all mixed up)
    Working as fast as I can on Fusion 3

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    Re: Moo Extensions?

    Jamie can always add this functionality to Lacewing which would be helpful even for official server - which could be only for best, well written games. So the transfer wouldn't went down.

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    Re: Moo Extensions?

    Hi, I am a developer and I am using Moo to code special server apps for complex massive multiplayer games and apps. Moo works with TCP/IP and UDP. Does Lacewing support all moo function? Beside this, is it possible to create a global connection with lacewing?

    Regards, Herbert

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    Re: Moo Extensions?

    Quote Originally Posted by LB
    Don't forget that Moo lets you write your own server in MMF2. (But I could never figure out how; all the actions and conditions and expressions were all mixed up)
    But I think you can write server-side code with Lacewing by using the Python library for the server, right?

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    Re: Moo Extensions?

    Quote Originally Posted by Herbert
    Hi, I am a developer and I am using Moo to code special server apps for complex massive multiplayer games and apps. Moo works with TCP/IP and UDP. Does Lacewing support all moo function? Beside this, is it possible to create a global connection with lacewing?

    Regards, Herbert
    Lacewing supports all the features from Moo (apart from a few things that are bad ideas anyway).

    Quote Originally Posted by Code6
    Quote Originally Posted by LB
    Don't forget that Moo lets you write your own server in MMF2. (But I could never figure out how; all the actions and conditions and expressions were all mixed up)
    But I think you can write server-side code with Lacewing by using the Python library for the server, right?
    Most definitely, yes See pylacewing and included tutorials/examples.

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