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Thread: Flash Player Lacewing

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Flash Player Lacewing

    I intended to get some people to test it quietly and then release it when stable, but everyone seems to be preoccupied. So here's a quite possibly very unstable alpha of Lacewing for Flash Player!

    You can only connect to a server that is hosting a policy file that allows it. The server on aquadasoft.com port 6121 is open to connect to regardless of where you host your SWF, and the new version of the C++ library will enable hosting a policy file with the EXE server.

    Put this in your Data\Runtime\Flash folder and you should be able to build a SWF that uses Lacewing. Let me know how it goes!

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Flash Player Lacewing

    Not supported in a SWF:

    Channel listing (yet)
    UDP/Blast
    ICMP ping
    LAN enumeration
    Retrieving the connection time

  3. #3
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Flash Player Lacewing

    You need to remove the "<br />" from your link.

    Stephen1980
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Flash Player Lacewing

    Ha, done. Thanks Stephen.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: Flash Player Lacewing

    Will UDP/Blast ever be supported? Or is that a flash limitation?

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    Re: Flash Player Lacewing

    It's a flash limitation (as far as I'm aware).

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    Re: Flash Player Lacewing

    Yeah, no UDP in Flash Player

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
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    Re: Flash Player Lacewing

    I'm getting an SWF error when I build it as Flash. It doesn't give me any information about the error. Do you want me to send you my code?

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Flash Player Lacewing

    So... for positioning, if we can't use blast/blast stack then what's the next best thing? Sending stack, or sending, or perhaps a movement workaround?

    I'm sensing that Zombie Tag will take some major speed hits if I port to flash now...

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Flash Player Lacewing

    Apparently there is some guy claiming he's figured out a way to get UDP working with Flash... but he refuses to talk about it so he's probably just trolling. :crazy:

    I did a bit of research and it seems like the only way to make real time games with Flash is by using http://labs.adobe.com/technologies/stratus/
    http://labs.adobe.com/wiki/index.php/Stratus
    http://labs.adobe.com/wiki/index.php/Stratus:FAQ

    Lame they never implemented true UDP instead of proprietary protocols... guess that explains why there really are not many multiplayer games made with Flash.

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