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Thread: 360 degree shooting

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    Clicker Fusion 2.5Android Export ModuleiOS Export Module

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    360 degree shooting

    I came across a pretty good 360 shooting example that I found on this post:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=168812#Post1688 12

    This is almost what I need, I was just wondering using this example is there a way to make the bullets shoot spurt fire? As if a sub machine gun was shooting. Thanks

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
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    Re: 360 degree shooting

    Run a loop each time a bullet object is created. On each loop, set a global variable to Random(number)+1. Then, for each possible number of that variable, create events determine the angle the bullet will move at, each one being slightly different (+1 degree, -1 degree, etc.) and set the global variable back to 0.

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    Clicker Fusion 2.5Android Export ModuleiOS Export Module

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    Re: 360 degree shooting

    yup that works, thanks!

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