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Thread: Collisions Broken in latest MMF2"example included"

  1. #1
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    Collisions Broken in latest MMF2"example included"

    I'm currently using version 2.0 R249

    I've tested this in both MMF2 without flash extension, MMF2 with flash extension, and the HWA version.

    I've noticed objects are not accurately stopping when colliding with each other.

    Imagine a active object designed like a brick, and another brick falls from above and when it collides it should instanly stop ontop of it.

    Well since a recent update it either seems to stop slightly above, or fall into the brick abit.

    I've tried this with a few different things, including old games that when re-opening them, have the same problem.

    Here is the original file, published in Feb 2009
    http://www.jsofts.com/paintit/paintit.exe

    Here is the re-saved file with no changes made to the game.
    http://www.jsofts.com/paintit/paintitbroken.exe

    You should notice the brush doesn't fit correctly aside the bricks, and it will color double squares at times.


    What is this problem and is anyone else experiencing it?, its made creating games nearly impossible.

  2. #2
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    Re: Collisions Broken in latest MMF2"example included"

    Perhaps send over an MFA to Yves of the problem if you don't want to post it up in public. I think he would need that to take a look.

  3. #3
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    Re: Collisions Broken in latest MMF2"example included"

    Will do.

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    Re: Collisions Broken in latest MMF2"example included"

    It's a difficult issue...

    In fact this is the old behavior of the build 247... Francois modified it in the build 248, but the change introduced new bugs and had broken some games, so he put back the old behavior in the build 249.

    I'll see with him if we can add an option to choose between both behaviors.

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