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Thread: mochi ads

  1. #31
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: mochi ads

    I asked about preloader, not game ad

  2. #32
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: mochi ads

    Quote Originally Posted by ionside
    MJK, I'm guessing don't need to tick "Include preloader" in mmf too yeah?
    That's right, no need for a preloader because they will insert their own automatically to your swf file once you upload it.

  3. #33
    Clicker SWF Export Module

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    Re: mochi ads

    So Mochi approves the ad system in 24 hours, but how long does it take them to approve the distribution? I couldn't find an answer on their site.

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Re: mochi ads

    more 24 hours !

  5. #35
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    Re: mochi ads

    Quote Originally Posted by SoftWarewolf
    i am getting quite a few hits now with my Hungry Fish game
    http://www.mochigames.com/games/action/hungry-fish/

    over 4000 hits each day now! (25000 total so far)
    total earnings 5$ :P the ratio should be better but its still promising
    GJ on that game, quite fun ; )

  6. #36
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: mochi ads

    Well I added a game less than 12 hours ago, its been approved for mochiads and distribution and has already earned 27cents.

    Earning me a total of $4.51 today so far with my other games running.

    Yesterday was $3.02.

    Total earning this month so far (starting on the 7th march) is $28.85.


  7. #37
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: mochi ads

    Would be interesting to see how your hits and earnings grow or shrink in the long term. Does anyone know more about this, is there some kind of lifespan for flashgames, especially in the Mochi-network?

  8. #38
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: mochi ads

    Yes, obviously there is a lifespan but I'm quite sure it isn't linear if we think of development of impression volumes over time. There can be sudden peaks here and there when content gets featured on visible placements around the partner network. There is so much new content coming out each day and only limited "shelf places" available on the market - of course growing as well but slower than amount of content - however, that the volumes will diminish over time.

    I find two learnings from the early experiments with Mochiads: 1) it highlights the fact that MMF2 Flash runtime is a good investment for all developers at 59 €, but at the same time 2) if you want to make money with games, you should really be looking at some other ways, as revenue per impression is so minimal that even success cases with million impressions doesn't really result in any significant revenue.

  9. #39
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: mochi ads

    Yep, we need Mochicoins for upselling locked features

  10. #40
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: mochi ads

    Like MJK said, its goes up and down really, within the first 3 days expect alot of traffic, at which point it may start declining. However if its featured on a frontpage a week later, expect alot of traffic for the next couple of days.

    With MochiAds adding games for distribution to their partner sites even your old games can re-gain interest from a new partner.

    Your never going to earn enough money to live off your revenue, but its a nice bit on the side.

    I currently have some sponsors interested in my work, they can pay anything from $100 to $5000 for a game.

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