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Thread: angle

  1. #1
    Clicker Multimedia Fusion 2

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    angle

    Hello, im working on my TDC proj and its comming along well. i decided using directions for the arm was getting annoying, so i swiched it to angles insted of direction. The only prob with this is that the bullet shells dont spawn at the gun, insted they spawn next to the player. i checked in the debugger, and ive found that the problem is that with when the arm moves, the action point (the spot where the bullet shells spawn from) stays still. Is there anayway how i can make the action point move as the angle changes?

  2. #2
    Clicker

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    nivram's Avatar
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    Re: angle

    Make a small active. Set the action point on the active. Use that to spawn your shell. "Always" set the active to where you want it.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clickteam Clickteam
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    Re: angle

    This'll require a bit of Sine and Cosine.
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=67082
    Working as fast as I can on Fusion 3

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